Waterloo CS488 - Introduction to Computer Graphics
Master core 2D/3D graphics algorithms, mathematical transformations, lighting models, rendering pipelines, and shader programming for Waterloo's CS488.
Cards in this deck
(21 cards)Preview terms and definitions before starting your study session.
Translates a point by vector via matrix multiplication.
1. Object/Model Space World Space (Model Matrix)
2. World Space View/Camera Space (View Matrix)
3. View Space Clip Space (Projection Matrix)
4. Clip Space Screen Space (Viewport Transform)
- Orthographic: Parallel projection where parallel lines remain parallel; no foreshortening (distance does not affect object size).
- Perspective: Models human vision/camera lenses; objects further from the center of projection appear smaller due to foreshortening.
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